Sunday, August 29, 2010

GURPS Cabal Home Campaign Session

Things finally seem to be moving again. We had a really good session of my GURPS Cabal home campaign. I'd dropped a major clue at the climax of the previous session, and after moving a few subplots along, the players had the chance to follow up on that clue, pertaining to who killed the ghost character.

Skipping most of the details, the characters were able to figure out the location of the werewolf who actually struck the killing blow, and nothing was going to stop the ghost from leading the attack. And naturally, there was a pack of werewolves that went along with that particular werewolf. The heroes came out on top, but not without cost. Three werewolves, including the one who killed Lauren, were dead by the end of the fight. The vampire cop was covered in blood, having needed to drain the werewolves to keep from dying himself, the newest member of the team was unconscious and in the form of a dove, and two of the others were seriously wounded and barely standing. Only the ghost herself was left in her usual state, and she is furious because she can't ask a dead werewolf who gave the order to kill her and why. The police will arrive in minutes, most of the player characters can barely move, and those PCs will have a lot of explaining to do if they can't get out of there fast.

Good session, giving us a lot to do at the beginning of the next. It was one of those times that remind me why I love to run games.

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